public override bool EquipEvent(int slotNo)
{
if ((slotNo >=0) && (slotNo <=4))//Gloves, chest,legging,boots and helm
{
UpdateQuality();
if (objInt().isEnchanted==true)
{
int EffectId=GetActualSpellIndex ();
switch (EffectId)
{
case SpellEffect.UW1_Spell_Effect_MinorProtection:
case SpellEffect.UW1_Spell_Effect_Protection:
case SpellEffect.UW1_Spell_Effect_AdditionalProtection:
case SpellEffect.UW1_Spell_Effect_MajorProtection:
case SpellEffect.UW1_Spell_Effect_GreatProtection:
case SpellEffect.UW1_Spell_Effect_VeryGreatProtection:
case SpellEffect.UW1_Spell_Effect_TremendousProtection:
case SpellEffect.UW1_Spell_Effect_UnsurpassedProtection:
ProtectionBonus=EffectId-463;
break;
case SpellEffect.UW1_Spell_Effect_MinorToughness:
case SpellEffect.UW1_Spell_Effect_Toughness:
case SpellEffect.UW1_Spell_Effect_AdditionalToughness:
case SpellEffect.UW1_Spell_Effect_MajorToughness:
case SpellEffect.UW1_Spell_Effect_GreatToughness:
case SpellEffect.UW1_Spell_Effect_VeryGreatToughness:
case SpellEffect.UW1_Spell_Effect_TremendousToughness:
case SpellEffect.UW1_Spell_Effect_UnsurpassedToughness:
ToughnessBonus=EffectId-471;
break;
default:
//cast enchantment.
SpellEffectApplied = GameWorldController.instance.playerUW.PlayerMagic.CastEnchantment(GameWorldController.instance.playerUW.gameObject,null,GetActualSpellIndex(),Magic.SpellRule_TargetSelf);
if (SpellEffectApplied!=null)
{
SpellEffectApplied.SetPermanent(true);
}
break;
}
}
}
return true;
}