private void PoisonPlayer(Player enemy, ActivateEffect eff)
{
var remainingDmg =
(int) StatsManager.GetDefenseDamage(enemy, Math.Max(1, eff.TotalDamage/5), enemy.ObjectDesc.Defense);
int perDmg = remainingDmg*1000/eff.DurationMS;
WorldTimer tmr = null;
int x = 0;
tmr = new WorldTimer(100, (w, t) =>
{
if (enemy.Owner == null) return;
w.BroadcastPacket(new ShowEffectPacket
{
EffectType = EffectType.Dead,
TargetId = enemy.Id,
Color = new ARGB(0xffddff00)
}, null);
if (x%10 == 0)
{
int thisDmg;
if (remainingDmg < perDmg) thisDmg = remainingDmg;
else thisDmg = perDmg;
enemy.Damage(thisDmg, enemy, false, true);
remainingDmg -= thisDmg;
if (remainingDmg <= 0) return;
}
x++;
tmr.Reset();
Manager.Logic.AddPendingAction(_ => w.Timers.Add(tmr), PendingPriority.Creation);
});
Owner.Timers.Add(tmr);
}