protected override void Initialize()
{
// TODO: Add your initialization logic here
bool full = false;
if (full)
{
graphics.PreferredBackBufferWidth = graphics.GraphicsDevice.DisplayMode.Width;
graphics.PreferredBackBufferHeight = graphics.GraphicsDevice.DisplayMode.Height;
}
else
{
graphics.PreferredBackBufferWidth = 800;
graphics.PreferredBackBufferHeight = 600;
}
x = graphics.PreferredBackBufferWidth;
y = graphics.PreferredBackBufferHeight;
graphics.IsFullScreen = full;
graphics.ApplyChanges();
Window.Title = ":: Space Conquest ::";
this.IsMouseVisible = true;
base.Initialize();
}