private OnInputKeyDown ( object sender, KeyEventArgs e ) : void | ||
sender | object | |
e | KeyEventArgs | |
return | void |
private void OnInputKeyDown(object sender, KeyEventArgs e)
{
e.Handled = true;
_consoleField.ProcessKeyDown(e);
_input.Text = _consoleField.Buffer;
_input.Select(_consoleField.SelectionStart, _consoleField.SelectionLength);
}