public override bool AllowText(TextRenderInfo renderInfo)
{
LineSegment segment = renderInfo.GetBaseline();
Vector startPoint = segment.GetStartPoint();
Vector endPoint = segment.GetEndPoint();
float x1 = startPoint[Vector.I1];
float y1 = startPoint[Vector.I2];
float x2 = endPoint[Vector.I1];
float y2 = endPoint[Vector.I2];
return filterRect.IntersectsLine(x1, y1, x2, y2);
}