hyades.graphics.particle.ParticleManager.Draw C# (CSharp) Method

Draw() public method

public Draw ( GraphicsDevice device, Camera camera ) : void
device GraphicsDevice
camera Camera
return void
        public void Draw(GraphicsDevice device, Camera camera)
        {
            ParticleRenderer particlerenderer = ParticleRenderer.GetInstance(device);
            particlerenderer.Begin(camera);

            for (int i = 0; i < particle_array.Length; i++)
            {
                Particle particle = particle_array[i];

                if (particle.is_alive)
                {
                    particle.UpdateWorldMatrix(camera);
                    particlerenderer.Add(particle);
                }
            }

            particlerenderer.End();
        }