public void updateAnimation(byte animationByte)
{
// Through Animation Packet here if you want to start / stop walking etc.
// aka 0x0e
PacketContent pak = new PacketContent();
pak.addByte(0x02);
pak.addByte(0x0e);
pak.addByte(animationByte);
pak.addByte((byte)this.rotation);
pak.addFloatLtVector3f((float)this.getXPos(), (float)this.getYPos(), (float)this.getZPos());
this.updateData = pak.returnFinalPacket();
}