public SettingFleeing()
{
FleeUnitIgnoreRanged = true;
FleeUnitIgnoreSucideBomber = true;
FleeUnitIgnoreFast = true;
FleeUnitElectrified = true;
FleeUnitRareElite = true;
FleeUnitNormal = true;
FleeUnitAboveAverageHitPoints = true;
EnableFleeingBehavior=false;
FleeMaxMonsterDistance=3;
FleeBotMinimumHealthPercent=0.75d;
FailureRetryMilliseconds = 2000;
}