public frmEditLocation(Location Loc, MapParser MapParser, LocationParser LocParser, bool NewLoc)
{
this.NewLoc = NewLoc;
this.MapParser = MapParser;
this.LocParser = LocParser;
this.Loc = Loc;
if(Loc!=null)
LoadedPid = Loc.Pid;
InitializeComponent();
toolTip = new ToolTip();
toolTip.SetToolTip(lblName, "Internal name, used to generate define (for _maps.fos)");
toolTip.SetToolTip(lblWmName, "Worldmap name, shown in-game on the worldmap.");
}