public void Union(Point point)
{
Union(new Rect(point, point));
}
Rect::Union ( |
/// <summary> /// Gets the rectangle. /// </summary> /// <returns></returns> public Windows.Foundation.Rect GetRect() { this.CheckRects(); Windows.Foundation.Rect empty = Windows.Foundation.Rect.Empty; empty.Union(this.cellRect); empty.Union(this.headerRect); empty.Union(this.frozenRect); empty.Union(this.repeatRect); empty.Union(this.frozenTrailingRect); empty.Union(this.footerRect); return(empty); }