public static Projectile Create(ProjectileType type)
{
var result = new Projectile();
switch (type)
{
case ProjectileType.Torpedo:
break;
case ProjectileType.Skattershot:
break;
case ProjectileType.Hardshell:
break;
case ProjectileType.Nuke:
break;
case ProjectileType.Knockshot:
break;
}
return result;
}