private InstantiateProjectiles ( int numProjectiles ) : void | ||
numProjectiles | int | The num projectiles |
return | void |
private void InstantiateProjectiles(int numProjectiles)
{
for (int i = 0; i < numProjectiles; i++)
{
ProjectileController projectile = new ProjectileController();
this.FreeProjectiles.Add(projectile);
}
this.Capacity += numProjectiles;
}