VeeGen.Generators.VGGBSPDungeon.VGGBSPDungeon C# (CSharp) Method

VGGBSPDungeon() public method

public VGGBSPDungeon ( int mValueRoom, int mValuePath, int mValueSolid = 1, int mSplits = 2, int mMinimumSplitDistance = 4, int mSplitOffset = 1, bool mIsConnected = true, bool mIsCarved = true, int mCarveOffset, int mRemoveChancePercent = 5, bool mIsBorder = true ) : System
mValueRoom int
mValuePath int
mValueSolid int
mSplits int
mMinimumSplitDistance int
mSplitOffset int
mIsConnected bool
mIsCarved bool
mCarveOffset int
mRemoveChancePercent int
mIsBorder bool
return System
        public VGGBSPDungeon(int mValueRoom = 0, int mValuePath = 0, int mValueSolid = 1, int mSplits = 2, int mMinimumSplitDistance = 4, int mSplitOffset = 1,
                             bool mIsConnected = true, bool mIsCarved = true, int mCarveOffset = 0, int mRemoveChancePercent = 5, bool mIsBorder = true)
        {
            ValueRoom = mValueRoom;
            ValuePath = mValuePath;
            ValueSolid = mValueSolid;
            Splits = mSplits;
            MinimumSplitDistance = mMinimumSplitDistance;
            SplitOffset = mSplitOffset;
            FinalAreas = new List<VGArea>();
            IsConnected = mIsConnected;
            IsCarved = mIsCarved;
            CarveOffset = mCarveOffset;
            RemoveChancePercent = mRemoveChancePercent;
            IsBorder = mIsBorder;
        }