VRageMath.MyBlockOrientation.TransformDirection C# (CSharp) Method

TransformDirection() public method

Returns the direction baseDirection will point to after transformation
public TransformDirection ( VRageMath.Base6Directions baseDirection ) : Base6Directions.Direction
baseDirection VRageMath.Base6Directions
return Base6Directions.Direction
        public Base6Directions.Direction TransformDirection(Base6Directions.Direction baseDirection)
        {
            Base6Directions.Axis axis = Base6Directions.GetAxis(baseDirection);
            int flip = ((int)baseDirection % 2);

            if (axis == Base6Directions.Axis.ForwardBackward)
            {
                return flip == 1 ? Base6Directions.GetFlippedDirection(Forward) : Forward;
            }
            if (axis == Base6Directions.Axis.LeftRight)
            {
                return flip == 1 ? Base6Directions.GetFlippedDirection(Left) : Left;            
            }
            Debug.Assert(axis == Base6Directions.Axis.UpDown, "Axis invalid in MyBlockOrientation");
            return flip == 1 ? Base6Directions.GetFlippedDirection(Up) : Up;
        }