Universe.Physics.BulletSPlugin.BSShapeHull.Dereference C# (CSharp) Method

Dereference() public method

public Dereference ( BSScene physicsScene ) : void
physicsScene BSScene
return void
        public override void Dereference(BSScene physicsScene)
        {
            lock (Hulls)
            {
                DecrementReference();
                physicsScene.DetailLog("{0},BSShapeHull.Dereference,shape={1}", BSScene.DetailLogZero, this);
                // TODO: schedule aging and destruction of unused meshes.
            }
        }