UnityStandardAssets.Vehicles.Car.CarController.CheckForWheelSpin C# (CSharp) Method

CheckForWheelSpin() private method

private CheckForWheelSpin ( ) : void
return void
        private void CheckForWheelSpin()
        {/*
            // loop through all wheels
            for (int i = 0; i < 4; i++)
            {
                WheelHit wheelHit;
                m_WheelColliders[i].GetGroundHit(out wheelHit);

                // is the tire slipping above the given threshhold
                if (Mathf.Abs(wheelHit.forwardSlip) >= m_SlipLimit || Mathf.Abs(wheelHit.sidewaysSlip) >= m_SlipLimit)
                {
                    m_WheelEffects[i].EmitTyreSmoke();

                    // avoiding all four tires screeching at the same time
                    // if they do it can lead to some strange audio artefacts
                    if (!AnySkidSoundPlaying())
                    {
                        m_WheelEffects[i].PlayAudio();
                    }
                    continue;
                }

                // if it wasnt slipping stop all the audio
                if (m_WheelEffects[i].PlayingAudio)
                {
                    m_WheelEffects[i].StopAudio();
                }
                // end the trail generation
                m_WheelEffects[i].EndSkidTrail();
           }*/
        }