UnityStandardAssets.Characters.FirstPerson.RigidbodyFirstPersonController.Update C# (CSharp) Method

Update() private method

private Update ( ) : void
return void
        private void Update()
        {

			if (Input.GetKeyDown (KeyCode.Escape)) {
				Debug.Break ();
			}

            RotateView();

			if (Input.GetButtonDown("Jump") && !m_Jump)
            {
                m_Jump = true;
            }
        }