UnityPooler.PoolableGameObject.ReleaseObjects C# (CSharp) Method

ReleaseObjects() private method

private ReleaseObjects ( ) : void
return void
        private void ReleaseObjects()
        {
            // Go through the live objects and release them all
            LinkedListNode<PoolableGameObject> node = _liveObjs.First;

            while (node != null)
            {
                if (node.Value != null)
                {
                    node.Value.Release();
                }
                else
                {
                    _liveObjs.RemoveFirst();
                    _pooledNodes.Push(node);
                }

                // Release removes us from the list
                node = _liveObjs.First;
            }
        }