static public int SqrMagnitude(IntPtr l)
{
try{
UnityEngine.Vector4 self = (UnityEngine.Vector4)checkSelf(l);
System.Single ret = self.SqrMagnitude();
pushValue(l, ret);
return(1);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}