static UIVertex()
{
s_DefaultColor = new Color32(0xff, 0xff, 0xff, 0xff);
s_DefaultTangent = new Vector4(1f, 0f, 0f, -1f);
UIVertex vertex = new UIVertex {
position = Vector3.zero,
normal = Vector3.back,
tangent = s_DefaultTangent,
color = s_DefaultColor,
uv0 = Vector2.zero,
uv1 = Vector2.zero
};
simpleVert = vertex;
}
}