UnityEngine.SpriteRenderer.INTERNAL_CALL_GetSpriteBounds C# (CSharp) Method

INTERNAL_CALL_GetSpriteBounds() private method

private INTERNAL_CALL_GetSpriteBounds ( SpriteRenderer self, Bounds &value ) : void
self SpriteRenderer
value Bounds
return void
        private static extern void INTERNAL_CALL_GetSpriteBounds(SpriteRenderer self, out Bounds value);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
        internal Bounds GetSpriteBounds()
        {
            Bounds result;

            SpriteRenderer.INTERNAL_CALL_GetSpriteBounds(this, out result);
            return(result);
        }