static public int OverrideGeometry(IntPtr l)
{
try {
UnityEngine.Sprite self = (UnityEngine.Sprite)checkSelf(l);
UnityEngine.Vector2[] a1;
checkType(l, 2, out a1);
System.UInt16[] a2;
checkType(l, 3, out a2);
self.OverrideGeometry(a1, a2);
return(0);
}
catch (Exception e) {
return(error(l, e));
}
}