UnityEngine.SkinnedCloth.SetEnabledFading C# (CSharp) Method

SetEnabledFading() public method

public SetEnabledFading ( bool enabled ) : void
enabled bool
return void
		public void SetEnabledFading(bool enabled){}
		public SkinnedCloth(){}

Same methods

SkinnedCloth::SetEnabledFading ( bool enabled, float interpolationTime ) : void

Usage Example

コード例 #1
0
 static public int SetEnabledFading(IntPtr l)
 {
     try{
         if (matchType(l, 2, typeof(bool), typeof(float)))
         {
             UnityEngine.SkinnedCloth self = (UnityEngine.SkinnedCloth)checkSelf(l);
             System.Boolean           a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             self.SetEnabledFading(a1, a2);
             return(0);
         }
         else if (matchType(l, 2, typeof(bool)))
         {
             UnityEngine.SkinnedCloth self = (UnityEngine.SkinnedCloth)checkSelf(l);
             System.Boolean           a1;
             checkType(l, 2, out a1);
             self.SetEnabledFading(a1);
             return(0);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }