UnityEngine.ShaderVariantCollection.ContainsInternal C# (CSharp) Method

ContainsInternal() private method

private ContainsInternal ( Shader shader, PassType passType, string keywords ) : bool
shader Shader
passType PassType
keywords string
return bool
        private extern bool ContainsInternal(Shader shader, PassType passType, string[] keywords);
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]