UnityEngine.Resources.GetBuiltinResource C# (CSharp) Method

GetBuiltinResource() public static method

public static GetBuiltinResource ( Type type, string path ) : System.Object
type System.Type
path string
return System.Object
		public static System.Object GetBuiltinResource(Type type, string path){}
		public static System.Object LoadAssetAtPath(string assetPath, Type type){}

Usage Example

コード例 #1
0
        public static void DisplayVRSubtitle(string text, Color textColor, Color outlineColor, Action <Action> onDestroy)
        {
            if (text.IsNullOrWhiteSpace())
            {
                return;
            }
            InitGUI();

            Font fontFace = (Font)Resources.GetBuiltinResource(typeof(Font), "Arial.ttf");
            int  fsize    = -5;

            fsize = (int)(fsize < 0 ? (fsize * (Screen.height) / -100.0) : fsize);

            GameObject subtitle = new GameObject("SubtitleText");

            subtitle.transform.SetParent(Pane.transform, false);

            var rect = subtitle.GetOrAddComponent <RectTransform>();

            rect.pivot     = new Vector2(0.5f, 0);
            rect.sizeDelta = new Vector2(Screen.width * .5f * 0.990f, fsize + (fsize * 0.05f));

            var subtitleText = subtitle.GetOrAddComponent <Text>();

            subtitleText.font               = fontFace;
            subtitleText.fontSize           = fsize;
            subtitleText.fontStyle          = fontFace.dynamic ? UnityEngine.FontStyle.Bold : UnityEngine.FontStyle.Normal;
            subtitleText.alignment          = TextAnchor.LowerCenter;
            subtitleText.horizontalOverflow = HorizontalWrapMode.Wrap;
            subtitleText.verticalOverflow   = VerticalWrapMode.Overflow;
            subtitleText.color              = textColor;

            var effectDistance = new Vector2(1.5f, -1.5f);
            var subOutline     = subtitle.GetOrAddComponent <Outline>();

            subOutline.effectColor    = outlineColor;
            subOutline.effectDistance = effectDistance;
            var subShadow = subtitle.GetOrAddComponent <Shadow>();

            subShadow.effectColor    = outlineColor;
            subShadow.effectDistance = effectDistance;

            subtitleText.text = text;
            VRLog.Info(text);

            onDestroy(() => VRPlugin.Destroy(subtitle));
        }
All Usage Examples Of UnityEngine.Resources::GetBuiltinResource