static public int GetClosestReflectionProbes(IntPtr l)
{
try {
UnityEngine.Renderer self = (UnityEngine.Renderer)checkSelf(l);
System.Collections.Generic.List <UnityEngine.Rendering.ReflectionProbeBlendInfo> a1;
checkType(l, 2, out a1);
self.GetClosestReflectionProbes(a1);
return(0);
}
catch (Exception e) {
return(error(l, e));
}
}