UnityEngine.RectTransformUtility.GetTransposed C# (CSharp) Method

GetTransposed() private static method

private static GetTransposed ( Vector2 input ) : Vector2
input Vector2
return Vector2
        private static Vector2 GetTransposed(Vector2 input)
        {
            return new Vector2(input.y, input.x);
        }

Usage Example

コード例 #1
0
 public static void FlipLayoutAxes(RectTransform rect, bool keepPositioning, bool recursive)
 {
     if (rect == null)
     {
         return;
     }
     if (recursive)
     {
         for (int i = 0; i < rect.childCount; i++)
         {
             RectTransform rectTransform = rect.GetChild(i) as RectTransform;
             if (rectTransform != null)
             {
                 RectTransformUtility.FlipLayoutAxes(rectTransform, false, true);
             }
         }
     }
     rect.pivot     = RectTransformUtility.GetTransposed(rect.pivot);
     rect.sizeDelta = RectTransformUtility.GetTransposed(rect.sizeDelta);
     if (keepPositioning)
     {
         return;
     }
     rect.anchoredPosition = RectTransformUtility.GetTransposed(rect.anchoredPosition);
     rect.anchorMin        = RectTransformUtility.GetTransposed(rect.anchorMin);
     rect.anchorMax        = RectTransformUtility.GetTransposed(rect.anchorMax);
 }
All Usage Examples Of UnityEngine.RectTransformUtility::GetTransposed