UnityEngine.RectTransform.GetRectInParentSpace C# (CSharp) Method

GetRectInParentSpace() private method

private GetRectInParentSpace ( ) : Rect
return Rect
        internal Rect GetRectInParentSpace()
        {
            Rect rect = this.rect;
            Vector2 vector = this.offsetMin + Vector2.Scale(this.pivot, rect.size);
            Transform parent = base.transform.parent;
            if (parent != null)
            {
                RectTransform component = parent.GetComponent<RectTransform>();
                if (component != null)
                {
                    vector += Vector2.Scale(this.anchorMin, component.rect.size);
                }
            }
            rect.x += vector.x;
            rect.y += vector.y;
            return rect;
        }