public override string ToString() { object[] args = new object[] { this.left, this.right, this.top, this.bottom }; return UnityString.Format("RectOffset (l:{0} r:{1} t:{2} b:{3})", args); } }
static new public int ToString(IntPtr l) { try { UnityEngine.RectOffset self = (UnityEngine.RectOffset)checkSelf(l); var ret = self.ToString(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }