UnityEngine.PolygonCollider2D.CreatePrimitive C# (CSharp) Method

CreatePrimitive() private method

private CreatePrimitive ( int sides ) : void
sides int
return void
        public void CreatePrimitive(int sides)
        {
            Vector2 zero = Vector2.zero;
            Vector2 one = Vector2.one;
            INTERNAL_CALL_CreatePrimitive(this, sides, ref one, ref zero);
        }

Same methods

PolygonCollider2D::CreatePrimitive ( int sides, Vector2 scale ) : void
PolygonCollider2D::CreatePrimitive ( int sides, [ scale, [ offset ) : void

Usage Example

コード例 #1
0
 static public int CreatePrimitive(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             UnityEngine.PolygonCollider2D self = (UnityEngine.PolygonCollider2D)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             self.CreatePrimitive(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             UnityEngine.PolygonCollider2D self = (UnityEngine.PolygonCollider2D)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             UnityEngine.Vector2 a2;
             checkType(l, 3, out a2);
             self.CreatePrimitive(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             UnityEngine.PolygonCollider2D self = (UnityEngine.PolygonCollider2D)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             UnityEngine.Vector2 a2;
             checkType(l, 3, out a2);
             UnityEngine.Vector2 a3;
             checkType(l, 4, out a3);
             self.CreatePrimitive(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.PolygonCollider2D::CreatePrimitive