UnityEngine.Physics.Raycast C# (CSharp) Method

Raycast() public static method

public static Raycast ( Ray ray, RaycastHit &hit, float rayLength, LayerMask layer ) : bool
ray Ray
hit RaycastHit
rayLength float
layer LayerMask
return bool
		public static bool Raycast(Ray ray, out RaycastHit hit, float rayLength, LayerMask layer) 
		{
			hit = new RaycastHit();
			return false; 
		}
	}

Usage Example

コード例 #1
0
            public void FixedUpdate()
            {
                foreach (var boid in collection.Boids)
                {
                    if (UPhysics.Raycast(boid.Position, boid.Direction, anticipationDistance))
                    {
                        Debug.DrawLine(boid.Position, boid.Position + anticipationDistance * boid.Direction, Color.red);
                        foreach (var dir in maneuvers)
                        {
                            var globalDir = boid.Rotation * dir;

                            if (!UPhysics.SphereCast(new Ray(boid.Position, globalDir), 1f, maneuverDistance))
                            {
                                Debug.DrawLine(boid.Position, boid.Position + maneuverDistance * globalDir, Color.green);
                                boid.Acceleration += globalDir * intensity;
                                break;
                            }
                            else
                            {
                                Debug.DrawLine(boid.Position, boid.Position + maneuverDistance * globalDir, Color.red);
                            }
                        }
                    }
                    else
                    {
                        Debug.DrawLine(boid.Position, boid.Position + anticipationDistance * boid.Direction, Color.green);
                    }
                }
            }
All Usage Examples Of UnityEngine.Physics::Raycast
Physics