UnityEngine.Notification.AddMessage C# (CSharp) Method

AddMessage() public method

public AddMessage ( string title, string description, TYPE quest, float time ) : void
title string
description string
quest TYPE
time float
return void
        public void AddMessage(string title, string description, TYPE quest,float time)
        {
            CancelInvoke("DisablePanel");
            //AudioSource.PlayClipAtPoint(Clip, Camera.main.transform.position);
            this.gameObject.SetActive(true);

            if (quest == TYPE.Error)
            {
                BackgroundImage.color = ErrorColor;
            }
            if (quest == TYPE.Warning)
            {
                BackgroundImage.color = WarningColor;
            }
            if (quest == TYPE.Access)
            {
                BackgroundImage.color = AccessColor;
            }
            if (quest == TYPE.System)
            {
                BackgroundImage.color = SystemColor;
            }

            Title.text = title;
            Description.text = description;
            Invoke("DisablePanel",time);
        }