void OnTriggerStay(Collider coll)
{
if (coll.tag == "Player")
{
// GameObject hitPlayer = coll.gameObject;
nView = coll.GetComponent<NetworkView>();
nView.RPC("NetworkTakeDamageFromWeapon", nView.owner, 1);
}
if (coll.tag == "Boss")
{
// GameObject hitPlayer = coll.gameObject;
nView = coll.GetComponent<NetworkView>();
nView.RPC("NetworkTakeDamageFromWeapon", nView.owner, 1);
if (nView.isMine)
{
Sentry companion;
companion = nView.GetComponent<Sentry>();
companion.ClientTakeDamageFromWeapon(1);
}
else
{
nView.RPC("NetworkTakeDamageFromWeapon", nView.owner, 1);
}
}
}