UnityEngine.Matrix4x4.Matrix4x4 C# (CSharp) Method

Matrix4x4() public method

public Matrix4x4 ( float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33 ) : System
m00 float
m01 float
m02 float
m03 float
m10 float
m11 float
m12 float
m13 float
m20 float
m21 float
m22 float
m23 float
m30 float
m31 float
m32 float
m33 float
return System
        public Matrix4x4(
            float m00, float m01, float m02, float m03,
            float m10, float m11, float m12, float m13,
            float m20, float m21, float m22, float m23,
            float m30, float m31, float m32, float m33)
        {
            this.m00 = m00; this.m01 = m01; this.m02 = m02; this.m03 = m03;
            this.m10 = m10; this.m11 = m11; this.m12 = m12; this.m13 = m13;
            this.m20 = m20; this.m21 = m21; this.m22 = m22; this.m23 = m23;
            this.m30 = m30; this.m31 = m31; this.m32 = m32; this.m33 = m33;
        }