UnityEngine.MaterialPropertyBlock.AddMatrix C# (CSharp) Method

AddMatrix() private method

private AddMatrix ( int nameID, Matrix4x4 value ) : void
nameID int
value Matrix4x4
return void
        public void AddMatrix(int nameID, Matrix4x4 value)
        {
            this.SetMatrix(nameID, value);
        }

Same methods

MaterialPropertyBlock::AddMatrix ( string name, Matrix4x4 value ) : void

Usage Example

コード例 #1
0
 static public int AddMatrix(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int), typeof(UnityEngine.Matrix4x4)))
         {
             UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             UnityEngine.Matrix4x4 a2;
             checkValueType(l, 3, out a2);
             self.AddMatrix(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(string), typeof(UnityEngine.Matrix4x4)))
         {
             UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             UnityEngine.Matrix4x4 a2;
             checkValueType(l, 3, out a2);
             self.AddMatrix(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.MaterialPropertyBlock::AddMatrix