UnityEngine.LocationService.Start C# (CSharp) Method

Start() private method

private Start ( ) : void
return void
        public void Start()
        {
            float updateDistanceInMeters = 10f;
            float desiredAccuracyInMeters = 10f;
            this.Start(desiredAccuracyInMeters, updateDistanceInMeters);
        }

Same methods

LocationService::Start ( [ desiredAccuracyInMeters, [ updateDistanceInMeters ) : void
LocationService::Start ( float desiredAccuracyInMeters ) : void

Usage Example

コード例 #1
0
 static public int Start(IntPtr l)
 {
     try{
         if (matchType(l, 2, typeof(float), typeof(float)))
         {
             UnityEngine.LocationService self = (UnityEngine.LocationService)checkSelf(l);
             System.Single a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             self.Start(a1, a2);
             return(0);
         }
         else if (matchType(l, 2, typeof(float)))
         {
             UnityEngine.LocationService self = (UnityEngine.LocationService)checkSelf(l);
             System.Single a1;
             checkType(l, 2, out a1);
             self.Start(a1);
             return(0);
         }
         else if (matchType(l, 2))
         {
             UnityEngine.LocationService self = (UnityEngine.LocationService)checkSelf(l);
             self.Start();
             return(0);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
All Usage Examples Of UnityEngine.LocationService::Start
LocationService