static public int SetLODS(IntPtr l)
{
try{
UnityEngine.LODGroup self = (UnityEngine.LODGroup)checkSelf(l);
UnityEngine.LOD[] a1;
checkType(l, 2, out a1);
self.SetLODS(a1);
return(0);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}