UnityEngine.LOD.LOD C# (CSharp) Method

LOD() public method

Construct a LOD.

public LOD ( float screenRelativeTransitionHeight, Renderer renderers ) : System
screenRelativeTransitionHeight float The screen relative height to use for the transition [0-1].
renderers Renderer An array of renderers to use for this LOD level.
return System
        public LOD(float screenRelativeTransitionHeight, Renderer[] renderers)
        {
            this.screenRelativeTransitionHeight = screenRelativeTransitionHeight;
            this.fadeTransitionWidth = 0f;
            this.renderers = renderers;
        }
    }
LOD