private void DrawPendulum()
{
//Draw Pendulum
float deg = sine * maxDeg;
float rad = M.Deg2Rad * deg;
V3 pundulumPos = new V3(M.Sin(rad * timeScale), -M.Cos(rad * timeScale), 0);
G.DrawWireSphere(pundulumPos + V3.left * 3, .2f);
G.DrawLine(V3.zero + V3.left * 3, pundulumPos + V3.left * 3);
}