private extern Texture2D GetBackgroundInternal(); [MethodImpl(MethodImplOptions.InternalCall), ThreadAndSerializationSafe]
internal static GUIStyleState GetGUIStyleState(GUIStyle sourceStyle, IntPtr source) { GUIStyleState guiStyleState = new GUIStyleState(sourceStyle, source); guiStyleState.m_Background = guiStyleState.GetBackgroundInternal(); return(guiStyleState); }