static public int HitTest(IntPtr l)
{
try {
UnityEngine.GUILayer self = (UnityEngine.GUILayer)checkSelf(l);
UnityEngine.Vector3 a1;
checkType(l, 2, out a1);
var ret = self.HitTest(a1);
pushValue(l, true);
pushValue(l, ret);
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}