UnityEngine.GUIElement.HitTest C# (CSharp) Method

HitTest() private method

private HitTest ( Vector3 screenPosition ) : bool
screenPosition Vector3
return bool
        public bool HitTest(Vector3 screenPosition)
        {
            Camera camera = null;
            return INTERNAL_CALL_HitTest(this, ref screenPosition, camera);
        }

Same methods

GUIElement::HitTest ( Vector3 screenPosition, [ camera ) : bool

Usage Example

コード例 #1
0
 static public int HitTest(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             UnityEngine.GUIElement self = (UnityEngine.GUIElement)checkSelf(l);
             UnityEngine.Vector3    a1;
             checkType(l, 2, out a1);
             var ret = self.HitTest(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 3)
         {
             UnityEngine.GUIElement self = (UnityEngine.GUIElement)checkSelf(l);
             UnityEngine.Vector3    a1;
             checkType(l, 2, out a1);
             UnityEngine.Camera a2;
             checkType(l, 3, out a2);
             var ret = self.HitTest(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }