UnityEngine.GUI.DragWindow C# (CSharp) Method

DragWindow() public static method

public static DragWindow ( ) : void
return void
		public static void DragWindow() { }
    }

Same methods

GUI::DragWindow ( Rect position ) : void

Usage Example

コード例 #1
0
 public void mainWindow(int windowid)
 {
     GUILayout.BeginVertical();
     if (GUILayout.Button("Overlay"))
     {
         showOverlayWindow = !showOverlayWindow;
     }
     GUILayout.Space(1);
     GUILayout.Space(1);
     if (MapOverlay.getHoverCell().HasValue)
     {
         Cell cell = MapOverlay.getHoverCell().Value;
         GUILayout.Label("Temperature: " + WeatherFunctions.GetCellTemperature(PD.index, currentLayer, cell) + " °K");
         GUILayout.Label("Pressure: " + WeatherFunctions.GetCellPressure(PD.index, currentLayer, cell) + " Pa");
         GUILayout.Label("Rel Humidity: " + WeatherFunctions.GetCellRH(PD.index, currentLayer, cell) * 100 + " %");
         GUILayout.Label("Air Density: " + String.Format("{0:0.000000}", WeatherFunctions.D_Wet(PD.index, cell, WeatherFunctions.GetCellAltitude(PD.index, currentLayer, cell))) + " Kg/m³");
         GUILayout.Label("wind horz: " + String.Format("{0:0.0000}", WeatherFunctions.GetCellwindH(PD.index, currentLayer, cell)) + " m/s");
         GUILayout.Label("wind Dir : " + String.Format("{0:000.0}", WeatherFunctions.GetCellwindDir(PD.index, currentLayer, cell)) + " °");
         GUILayout.Label("wind vert : " + String.Format("{0:+0.00000;-0.00000}", WeatherFunctions.GetCellwindV(PD.index, currentLayer, cell)) + " m/s");
         GUILayout.Label("CCN : " + WeatherFunctions.GetCellCCN(PD.index, currentLayer, cell) * 100 + " %");
         GUILayout.Label("Cloud water : " + WeatherFunctions.GetCellWaterContent(PD.index, currentLayer, cell) + " Kg/m³");
         int Iced = Math.Sign(WeatherFunctions.GetCelldropletSize(PD.index, currentLayer, cell));
         GUILayout.Label("droplet Size: " + Math.Abs(WeatherFunctions.GetCelldropletSize(PD.index, currentLayer, cell) * 1000.0f) + " mm");
         GUILayout.Label("cloud thickness: " + WeatherFunctions.GetCellthickness(PD.index, currentLayer, cell) + " m " + (Iced < 0 ? "Iced" : Iced > 0 ? "Liqd" : "None"));
         GUILayout.Label("rain duration: " + WeatherFunctions.GetCellrainDuration(PD.index, currentLayer, cell) + " cycles");
         GUILayout.Label("rain decay: " + WeatherFunctions.GetCellrainDecay(PD.index, currentLayer, cell) / 256.0f);
     }
     GUILayout.EndVertical();
     GUI.DragWindow();
 }
All Usage Examples Of UnityEngine.GUI::DragWindow