static public int Clear(IntPtr l)
{
try{
UnityEngine.DrivenRectTransformTracker self = (UnityEngine.DrivenRectTransformTracker)checkSelf(l);
self.Clear();
setBack(l, self);
return(0);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}