UnityEngine.CrashReport.GetReportData C# (CSharp) Method

GetReportData() private method

private GetReportData ( string id, double &secondsSinceUnixEpoch ) : string
id string
secondsSinceUnixEpoch double
return string
        private static extern string GetReportData(string id, out double secondsSinceUnixEpoch);
        [MethodImpl(MethodImplOptions.InternalCall), ThreadAndSerializationSafe]

Usage Example

コード例 #1
0
ファイル: CrashReport.cs プロジェクト: zzrx79/UnityDecompiled
        private static void PopulateReports()
        {
            object obj = CrashReport.reportsLock;

            lock (obj)
            {
                if (CrashReport.internalReports == null)
                {
                    string[] reports = CrashReport.GetReports();
                    CrashReport.internalReports = new List <CrashReport>(reports.Length);
                    string[] array = reports;
                    for (int i = 0; i < array.Length; i++)
                    {
                        string   text = array[i];
                        double   value;
                        string   reportData = CrashReport.GetReportData(text, out value);
                        DateTime dateTime   = new DateTime(1970, 1, 1);
                        DateTime dateTime2  = dateTime.AddSeconds(value);
                        CrashReport.internalReports.Add(new CrashReport(text, dateTime2, reportData));
                    }
                    List <CrashReport> arg_AB_0 = CrashReport.internalReports;
                    if (CrashReport.< > f__mg$cache0 == null)
                    {
                        CrashReport.< > f__mg$cache0 = new Comparison <CrashReport>(CrashReport.Compare);
                    }
                    arg_AB_0.Sort(CrashReport.< > f__mg$cache0);
                }
            }
        }
All Usage Examples Of UnityEngine.CrashReport::GetReportData