UnityEngine.CanvasGroup.IsRaycastLocationValid C# (CSharp) Method

IsRaycastLocationValid() public method

Returns true if the Group allows raycasts.

public IsRaycastLocationValid ( Vector2 sp, Camera eventCamera ) : bool
sp Vector2
eventCamera Camera
return bool
        public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
        {
            return this.blocksRaycasts;
        }

Usage Example

コード例 #1
0
 static public int IsRaycastLocationValid(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.CanvasGroup self = (UnityEngine.CanvasGroup)checkSelf(l);
         UnityEngine.Vector2     a1;
         checkType(l, 2, out a1);
         UnityEngine.Camera a2;
         checkType(l, 3, out a2);
         var ret = self.IsRaycastLocationValid(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
All Usage Examples Of UnityEngine.CanvasGroup::IsRaycastLocationValid