UnityEngine.BoneWeight.operator C# (CSharp) Method

operator() public static method

public static operator ( ) : bool
return bool
        public static bool operator ==(BoneWeight lhs, BoneWeight rhs)
        {
            return ((((lhs.boneIndex0 == rhs.boneIndex0) && (lhs.boneIndex1 == rhs.boneIndex1)) && ((lhs.boneIndex2 == rhs.boneIndex2) && (lhs.boneIndex3 == rhs.boneIndex3))) && (new Vector4(lhs.weight0, lhs.weight1, lhs.weight2, lhs.weight3) == new Vector4(rhs.weight0, rhs.weight1, rhs.weight2, rhs.weight3)));
        }