UnityEngine.BillboardAsset.GetVertices C# (CSharp) Method

GetVertices() private method

private GetVertices ( ) : Vector2[]
return Vector2[]
        public extern Vector2[] GetVertices();
        public void GetVertices(List<Vector2> vertices)

Same methods

BillboardAsset::GetVertices ( List vertices ) : void

Usage Example

コード例 #1
0
 static public int GetVertices(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.BillboardAsset self = (UnityEngine.BillboardAsset)checkSelf(l);
             var ret = self.GetVertices();
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 2)
         {
             UnityEngine.BillboardAsset self = (UnityEngine.BillboardAsset)checkSelf(l);
             System.Collections.Generic.List <UnityEngine.Vector2> a1;
             checkType(l, 2, out a1);
             self.GetVertices(a1);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.BillboardAsset::GetVertices