UnityEngine.AnimationState.AddMixingTransform C# (CSharp) Method

AddMixingTransform() private method

private AddMixingTransform ( Transform mix ) : void
mix Transform
return void
        public void AddMixingTransform(Transform mix)
        {
            bool recursive = true;
            this.AddMixingTransform(mix, recursive);
        }

Same methods

AnimationState::AddMixingTransform ( Transform mix, [ recursive ) : void

Usage Example

コード例 #1
0
 static public int AddMixingTransform(IntPtr l)
 {
     try{
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 3)
         {
             UnityEngine.AnimationState self = (UnityEngine.AnimationState)checkSelf(l);
             UnityEngine.Transform      a1;
             checkType(l, 2, out a1);
             System.Boolean a2;
             checkType(l, 3, out a2);
             self.AddMixingTransform(a1, a2);
             return(0);
         }
         else if (argc == 2)
         {
             UnityEngine.AnimationState self = (UnityEngine.AnimationState)checkSelf(l);
             UnityEngine.Transform      a1;
             checkType(l, 2, out a1);
             self.AddMixingTransform(a1);
             return(0);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
All Usage Examples Of UnityEngine.AnimationState::AddMixingTransform