UnityEngine.UI.Shadow.ApplyShadow C# (CSharp) Method

ApplyShadow() protected method

protected ApplyShadow ( List verts, Color32 color, int start, int end, float x, float y ) : void
verts List
color Color32
start int
end int
x float
y float
return void
        protected void ApplyShadow(List<UIVertex> verts, Color32 color, int start, int end, float x, float y)
        {
            this.ApplyShadowZeroAlloc(verts, color, start, end, x, y);
        }